2 of them are in the calf area and disappear when you put tall boots on the sim. Not a big deal since you can just take them off manually.Įxample when you should not do that: tight pants are split into 3 meshgroups. If you will import it into a different package made of one meshgroup, the aforementioned accessories will clip into your sweater. If you will join them and import back into the package, only one meshgroup will be replaced while the rest will stay. 2 are in the neck area and hide necklaces and chokers. 4 of them are in the arm area and tuned to hide bracelets and armbands. That must never be done with hair, thoughĮxample when you can join meshgroups: a sweater with long sleeves and high collar is split into 7 meshgroups. When you join the outfit together, you may have an option to disregard why it was split at the expense of its intended functionality and import the blend into a different package that functions differently. Those items are split into meshgroups for a reason and the reason differs. It never works and you should never join hair.